Portrait of Andrew Galusha

About

Rigging TD for games and animation, based in Los Angeles.

Inspired by the art of storytelling and empowered by the 3D medium, I'm an artist, filmmaker and gamer.

It began with my closest friends making short, very low-budget films, which we still do today. Dramas, horror, action, sci-fi: as long as we had a story we wanted to share, our abilities felt limitless.

When I started learning 3D animation in 2016, I found a tool that could take that feeling further. I was hooked immediately and wanted to learn everything about it.

The more I learned, the more I was drawn to the technical side of the pipeline, such as rigging and simulation. What inspires me most is building the tools and systems that other artists then use to create the art behind the story. That came together on Smoke Break!, where I was the team's 3D Rigger: collaborating with the animators and concept artists, building the rigs for the factory's machines, and then seeing them move in the game was incredible.

Most importantly, none of it happened alone. My lifelong group of friends, my professors and mentors, and the Smoke Break! team are the reason I'm where I am today. Sharing stories has brought us closer, left us with skills and memories for life, and given others something to watch and play. That is the work I want to keep doing.